Marvel Snap Locations
177 locations that reshape the board each match.
- Altar of Death — After you play a card here, destroy it to get +2 Energy next turn.
- Asgard — After turn 4, whoever is winning here draws 2.
- Asgard Besieged — After turn 3, add The Destroyer to the winning side.
- Asteroid M — After you play a 3 or 4-Cost card, move it here.
- Astral Plane — After this turn, add a 0-Power copy of a card from hand here.
- Atlantis — If you only have one card here, it has +5 Power.
- Attilan — After turn 3, shuffle your hand into your deck. Draw cards.
- Aunt May's — The next card you play here gains +3 Power and moves.
- Avengers Compound — On turn 5, all cards must be played here.
- Bar Sinister — After you play a card here, fill this location with copies of it.
- Bar With No Name — Whoever has the least Power here wins.
- Baxter Building — Whoever is winning this location gets +4 Power at the others.
- Black Vortex — The next card you play here becomes a random 6-Cost card.
- Brooklyn Bridge — You can't play cards here 2 turns in a row.
- Camelot — After turn 5, set all cards here to Power.
- Camp Lehigh — Add a random 3-Cost card to each player's hand.
- Cancun — Power here doesn't count toward winning the game.
- Castle Blackstone — The player winning here gets +1 Energy each turn.
- Castle Zemo — The next card you play here switches sides.
- Celestial Burial Ground — Discard a card. Replace it with one that costs the same.
- Central Park — Add a Squirrel to each location.
- Cloning Vats — After you play a card here, add a copy to your hand.
- Clubhouse — Fill this to give your cards at other locations +1 Power.
- Collapsed Mine — Fill this location with Rocks. Skip a turn to destroy your Rocks.
- Crimson Cosmos — Cards that cost 1, 2, or 3 can't be played here.
- Crown City — Whoever is winning here gets +4 Power at adjacent locations.
- Daily Bugle — Get a copy of a card in your opponent's hand.
- Danger Room — Cards played here have a 25% chance to be destroyed.
- Dark Dimension — Cards here are not revealed until the game ends.
- Death's Domain — After you play a card here, destroy it.
- Deep Space — Card text is disabled here.
- Destroyed Mansion — Add a Rock here and a Vibranium to your hand.
- District X — Replace both decks with 10 random cards.
- Dream Dimension — On turn 5, cards cost more.
- Ego — Ego takes over and plays your cards for you.
- Elysium — Cards cost 1 less.
- Eternals' Ark — After turn 5, flood the other locations.
- Eternity Range — After turn 3, add a Rock to the losing player's side.
- F.E.A.S.T. — After you play a card here, ALL players get +1 Energy next turn.
- Fisk Tower — When a card moves here, afflict it with -4 Power.
- Flooded — Cards can't be played here.
- Flooding — This is the last turn cards can be played here.
- Fogwell's Gym — Both players get double Boosters this game.
- Gamma Lab — After turn 3, transform all cards here into the Hulk.
- Genosha — After turn 5, all but your highest-Cost here are destroyed.
- Grand Central — After turn 5, put a card from each player's hand here.
- Great Portal — Add a random card with 10 or more Power to your hand.
- Great Web — End of Turn: Move one card to the Web for a random player.
- Hala — After turn 4, destroy all cards controlled by the player losing here.
- Hell's Kitchen — Draw a 1-Cost card from your deck.
- Hellfire Club — Cards that cost 1 can't be played here.
- Hotel Inferno — After you play a card here this turn, banish the top card of your opponent's deck.
- Isle of Silence — Ongoing effects are disabled here.
- Jotunheim — End of Turn: Cards here lose 1 Power.
- K'un-Lun — When a card moves here, give it +2 Power.
- Kamar-Taj — On Reveal effects happen twice at this location.
- Klyntar — After turn 4, merge your cards here into a Symbiote.
- Knowhere — On Reveal effects do not happen at this location.
- Krakoa — Your next play here adds its Power to the top of your deck.
- Kyln — You can't play cards here after turn 4.
- Lake Hellas — 1-Cost cards here have + Power.
- Lechuguilla — After you play a card here, shuffle 3 rocks into your deck.
- Lemuria — No cards are revealed this turn.
- Limbo — There is a turn 7 this game.
- Los Diablos Base — After turn 3, ruin a random location.
- Luke's Bar — After you play a card here, return it to your hand.
- Machineworld — After you play a card here, add a copy to the opponent's hand.
- Madripoor — End of Turn: Give each highest-Cost card here +2 Power.
- Mindscape — At the start of turn 6, swap hands.
- Miniaturized Lab — On turns 3, 4, and 5, no cards can be added here.
- Mirror Dimension — On turn 4, transform into one of the other locations.
- Mojoworld — Whoever has more cards here gets +100 Power.
- Monster Island — Add a Monster-Power here for each player.
- Monster Metropolis — The card(s) with the highest Power here get +3 Power.
- Morag — You can't play your first card here each turn.
- Mother Mold — When you play a card here, add a Sentinel to your hand.
- Mount Vesuvius — Players can't retreat after turn 5.
- Muir Island — End of Turn: Give cards here +1 Power.
- Murderworld — After turn 3, destroy all cards here.
- Necrosha — Cards here have -2 Power.
- Negative Zone — Cards here have -3 Power.
- Nidavellir — Cards here have +5 Power.
- Noor Dimension — After you play a card here, add a Djinn to your hand.
- Nova Roma — Draw a card.
- Olympia — Draw 2 cards.
- Onslaught's Citadel — Ongoing effects here are doubled.
- Orchis Forge — After you play a card here, add a Sentinel to your hand.
- Oscorp Tower — After turn 3, all cards here switch sides.
- Otto's Lab — The next card you play here pulls a card to the enemy side from their hand.
- Our Lady of Saints — When your revealed cards fill this, merge them into a Symbiote.
- Panoptichron — Created cards here have +2 Power.
- Pet Mansion — This turn, all cards must be played here.
- Pit of Exile — Cards with 10 or more Power can't be played here.
- Project Pegasus — +5 Energy this turn.
- Quantum Realm — After you play a card here, set its base Power to 2.
- Quantum Tunnel — After you play a card here, swap it with a card in your deck.
- Rickety Bridge — End of Turn: If there is more than one card here, destroy them.
- Rocket Pad — After turn 4, give cards on the winning side here + Power.
- Ruins —
- Sakaar Grand Prix — After turn 4, the winner here gets + Max Energy.
- Sanctum Infinitum — Discard a card. Fill this to return it with +5 Power.
- Sanctum Sanctorum — Cards can't be played here.
- Savage Land — Add two Raptors on each side of this location.
- Sewer System — Cards here have -1 Power.
- Shadowland — Add a Ninja to each side with Power.
- Shuri's Lab — After you play a card here, double its Power.
- Sinister London — After you play a card here, add a copy to another location.
- Smithsonian Museum — Your cards here have +1 Power for each Ongoing among them.
- Sokovia — Discard a card from each player's hand.
- Spider Island — After you play a card here, move it.
- Star Brand Crater — If you have 10 or more Power here, + Energy each turn.
- Stark Tower — After turn 5, give all cards here + Power.
- Starlight Citadel — After turn 4, swap the position of each location.
- Strange Academy — After turn 5, move all cards here to other random locations.
- Taco Truck — Add a Chimichanga to your hand.
- Tarnax IV — After you play a card here, transform it into another card of the same Cost.
- The Abbey — First to put exactly 2 cards here draws a card.
- The Bifrost — After turn 4, move all cards one location to the right.
- The Big House — Cards that cost 4, 5, or 6 can't be played here.
- The Hub — Add a random card to each player's hand.
- The Ice Box — Give a card in each player’s hand +1 Cost.
- The Nexus — Your Power here is granted to other locations as well.
- The Peak — Steal the leftmost card from your opponent's hand.
- The Raft — First to fill this breaks out a 6-Cost card. It costs 0.
- The Sacred Timeline — First to fill this gets a copy of their opening hand.
- The Sandbar — Created cards cost 1 more. (max 6)
- The Space Throne — Only one card can be here for each player.
- The Superflow — If you have no cards here, +1 energy each turn.
- The Triskelion — Fill each player's hand with random cards.
- The Vault — On turn 6, cards can't be played here.
- Throne Room — The highest-Power card(s) here have their Power doubled.
- Thunderbolts Tower — After turn 5, give all cards here - Power.
- Time Theater — Copy the last card you drew instead of drawing your next card.
- Tinkerer's Workshop — +1 Energy this turn.
- Titan — 6-Cost cards cost less.
- TVA — After turn 4, end the game.
- Utopia — 3 and 4-Cost cards cost less.
- Valhalla — After turn 4, cards here repeat their On Reveal abilities.
- Valley Of The Hand — After turn 5, your destroyed cards revive here.
- Vibranium Mines — After you play here, shuffle 3 Vibranium into your deck.
- Vormir — The next card you play here is destroyed.
- Wakanda — Cards here can't be destroyed.
- Wakandan Embassy — Give +2 Power to cards in players' hands.
- Warrior Falls — End of Turn: Cards here FIGHT! Destroy the weakest one(s).
- Washington D.C. — Cards here with no abilities have +3 Power.
- Weapon X Facility — Discard a card to draw a card.
- Weirdworld — Draw 2 cards from your opponent's deck.
- Westview — Turns into a new location on turn 4.
- White Hot Room — First to fill this gets +3 Max Energy.
- White Palace — Copy the highest-Cost card in your opponent's hand.
- World Forge — Replace one of the other locations each turn.
- Worldship — Destroy the other locations.
- X-Mansion — After turn 3, add a random card here for each player.
- Xandar — Cards here have +1 Power.
- Yggdrasil — End of Turn: Give ALL cards at another location +1 Power.